There are several ways to build a character. These personality traits will make it easier to make the emotional life of a
character more complete and complex. Some of these may repeat themselves. If there are letters missing, its due to the webfilters
where I am working on this site.
1. Addict- Your character has an addictive personality making them prone to such things as alcoholism or being overly
devoted to the wrong person. What ever the object of the addiction your character is almost obsessive
2. Aesthetic- A character with this trait will have a well developed sensitivity to beauty, especially art of any form.
3. Aggressive - An aggressive character may either have a great driving energy and initiative towards a goal, being aggressive
in hunting or practicing magic for example; or he may be aggressive in the sense that he is bullying, and quick to fight.
Some mixture of both is quite likely
4. Altruist - A character with this trait has an unselfish interest in the welfare of others. Beyond merely caring for
other people this character would hold the welfare of others above his own interests as a principle.
5. Callous - Your character is rather hardened when it comes to emotions and even relationships. May not have much sympathy
for other people.
6. Charismatic - A charismatic character will be able to influence people by sheer force of personality. Difficult to
Role-play it takes a lot of effort to be charismatic. Leadership and the ability to engender enthusiasm in others is a must.
7. Charming - A charming character has a personality that is pleasing to others. Being charming entails being well mannered
and pleasant to others, perhaps a bit chivalrous if a male or demure if a female, though not necessarily
8. Chaste - A chaste character is , modest and pure. Perhaps she led a sheltered life or a had a particular religious
upbringing. It may even be a personal belief based on the manner in which she was raised. A chaste character might have very
9. Chivalrous - A chivalrous character lives by a code of honor, is courteous, generous and honest. Most Paladins accept
some sort of chivalrous code of honor to guide them through life, though you need not be a Paladin to believe or follow a
10. Clumsy - A clumsy character may be described as prone. The character will trip over, bump into, and drop things
11. Composed - Your character is calm, cool and collected. Not even imminent danger of the worst kind can shake his reserve.
He is not easily shaken or disturbed by the actions of others. The composed character rarely loses his self control or his
12. Courteous - Your character is well mannered, respectful, civil and polite. Usually very aware of what is proper and
what is not.
13. Crude - Your character lacks social grace, taste, and tact. A character with this trait is likely to do or say inappropriate
things. She may find herself insulting or offending people without meaning to.
14. Curious - Having a compulsive desire to investigate and learn. The unknown must be known, the confusing understood.
If this character hears a noise in the dark or out of sight, smells something, sees a flash of light in the woods, hears a
legend or rumor, etc. they will have an urge to investigate. This is of course not always very healthy for the character.
15. Cynical - Your character sees the worst in other people. Most of their actions will be attributed to selfish motives.
He is not likely to be very trusting.
16. Dishonest - Your character is untrustworthy and deceitful, perhaps even corrupt. He may not care much for other peoples
feelings or just lies as an easy way out of blame and to make himself look good.
17. Disloyal - A character with this trait is not committed or faithful to a government, cause, ideal, or person. This
character will follow the road that best suits their personal needs in total disregard for the effects it has on any allegiance
he may have spoken or were dictated to him through terms of service. Not the trustworthy type though somehow they usually
get others to believe they are.
18. Dolt - Your character just isn't all that bright, to say the least. Some concepts may be very difficult for her to
grasp, but other simple things she may understand just find. This goes way beyond a mere lack of intelligence. The dolt is
a very simple and childlike person. Perhaps you may wish to play this further as an idiot savant where your character excels
at one particular, sometimes useless skill.
19. Fanatical - When your character hooks on to something he hooks on excessively. Your character has a tendency towards
this sort of behavior in general and there is usually one thing in his life to which he has an intense uncritical devotion
be it a god a belief or the hunt.
20. Flamboyant - Your character loves attention and is more than willing to play up to it by being showy and colorful
in their dress, speech and behavior.
21. Flippant - A character with this trait treats serious situations, people or events that are due respect lightly and
with disrespect. May dismiss what others have to say with little regard for the other person or the situation, particularly
if it does not affect him.
22. Folksy - Your character is sociable and friendly. Very informal in manner. May have been raised in a smaller town
or village where such familiarity is common.
23. Fortitude - A character with this trait can meet danger or bear pain with courage. Often ignoring either or both.
Not likely to run into the empaths guild screaming for healing when he merely has a minor wound.
24. Genial - Cheerful and kindly, your character is most gracious to others and a very friendly sort
25. Genius - Extraordinary intellectual power. Your character is far above the average adventurer in mental abilities.
Such a trait may have made her feel isolated and different from others. Or, if she was raised in an environment more suitable
for the young genius, may very well look down on those she considers her mental inferiors.
26. Impetuous - Impulsive in nature. Your character may make rash and emotional decisions. Your the who sees the lever
and pulls it while saying, "What's this do?"
27. Impudent - Contemptuous of others, y. Your character may be described as being insolent as well as impertinent. Not
the most polite person in Elanthia.
28. Inconsiderate - Careless of the rights or feelings of others. Your character is thoughtless when it comes to others,
though not necessarily purposefully they still don't spend much time considering how the people around them are affected by
29. Indifferent - Your character has no particular interest, loyalties or liking of anything. It may simply be a cultivated
impartiality to most things or as deep as apathy where your character has a general lack of emotion or concern for anything,
30. Lackadaisical - Lacking life, spirit, or zest. Your character is sluggish in character and action.
31. Mad - Insane, not mentally stable. There are many levels to madness. Your character maybe slightly odd, to full blown
schizophrenic. Perhaps she appears to be normal but has an underlying mental illness such as a form of sociopathic behavior.
32. Maverick - Non conforming. Your character is an individual, almost to a fault, may find following his own path preferable
to following the right path.
33. Mercurial - Your character tends to moodiness and unexpected changes in character and behavior. Usually there is an
underlying cause to this, the changes are not random. Your character may be psychotically insane, manic/depressive or even
trying very difficult to be something they are not and when their true character shows through others are surprised at the
34. Meticulous - Extremely careful in attending to details. Your character wants things done right and usually wants it
done right the first time. Measure twice (or five times) and cut once is her motto.
35. Namby-Pamby - Your character is weak, indecisive, and cowardly, basically a Character that lacks character. She'll
be ineffectual at reaching goals or sticking to any plans.
36. Narcissist - Beyond vain, your character is practically in love with himself. Nothing is too good for him, no one
is more beautiful, attractive or charming. Your character is likely to be egotistical and self-centered as well.
37. Nefarious - Your character is fragrantly wicked. Most evil people aren't evil in their own minds but your character
probably takes pleasure in being wicked and impious. A certain amount of style and charm usually hides the nefariousness of
your character from the eyes of the common folk who happen upon him, but he plots and schemes with no regard for any but himself.
Be sure other players are aware of your intentions before being too nefarious, of course.
38. Obsequious - Humbly or excessively attentive, fawning. Your character finds it much more agreeable to be in service
to someone who will provide him with all his needs and is not against a bit of groveling to make sure he gets all that he
feels he deserves. A bit weasly, but if he plays his cards right, a comfortable weasel.
39. Opportunist - Your character tends to exploit opportunities with little regard for the consequences of his actions.
He may not take principles or even other people into consideration either.
40. Ornery - Your character is quite irritable and easily aggravated.
41. Panache - Not quite as flashy as the flamboyant character, your character nevertheless makes quite a stylish sight.
42. Paranoid - Mental disorder marked by delusions and irrational suspicion. Your character has a hard time trusting anyone
and is willing to leap at the slightest indication that people are not trustworthy.
43. Passive - Submissive, patient, non-violent. Your character may not be all of these things its up to you to determine
how passive he is.
44. Pensive - Musingly or dreamily thoughtful. Your character may constantly muse over sad and depressing things. A rather
45. Pious - Your character is marked by an extreme reverence for religion and the Gods. Your character is determined to
do what is right by the gods. Generally not applied to those who follow the more evil aspects of the gods, but of those who
follow the light aspects.
46. Pompous - Your character is arrogant, pretentious and/ or ostentatious. He is of the privileged and makes no bones
about showing it off. He is not likely to think well of those of a lesser class.
47. Quick Tempered- Easily angered, your character has a hot temper and is easily provoked
48. Rambunctious - Undisciplined, unruly and marked by mostly uncontrolled exuberance. Your character is somewhat like
a puppy, lots of energy, little direction and basically good natured.
49. Rapscallion - Your character is a little rascal, a little rogue and a little ne'er-do-well. She's likely to be very
charismatic and maybe even playful and mischievous. Still she might just sell her grandmother if the price was right.
50. Rover- Your character has a touch of the wanderlust. She never likes to stay too long in one place and is much happier
out on the open road living where ever she happens to stop rather than settled down in a home of her own.
51. ic - Your character takes an abnormal delight in cruelty. He'll kick the smelly cat when no one is looking, push old
beggars to their knees for the fun of it, and will feel no remorse while doing it. She cares only for her own pleasure and
will lie and misrepresent their interest to hurt others both emotionally and physically. The overly ic character must be prepared
to be d by other characters, be sure other players are aware of your motives if you choose this path so it never hurts the
player as well.
52. Short-sighted- Your character doesn't see the far reaching affects of his actions and decisions. May have a very narrow
view of situations as well since they can't seem to discern any consequences in most things.
53. Steadfast - Firm in belief, determination, or adherence. Your character is very loyal. When he makes an oath he keeps
it no matter what the cost to himself. Can be a tragic figure if he has married an unfaithful and coldhearted woman, or be
the basis for great heroics and commitment to a worthwhile cause.
54. Stoic - Your character may appear very cold to the outside world. He rarely shows feeling or passion in response to
events especially in regard to pain and distress. He may just be indifferent or perhaps very self-controlled. Either way he
can put up with far more than the ordinary person.
55. Subservient - Willing to serve in subordinate capacity. The subservient character balks at being placed in positions
of leadership and power. He does not want that kind of responsibility. He may be ly shy or just a follower by nature.
56. Valorous - Your character is a hero waiting to be. When courage and heroics are needed your character will step forward
with no thought to consequence, only to what is right and noble.
57. Wayward - Your character is rather capricious. Impulsive and unpredictable in his actions. Follows his inclinations
with no concerns as to what is right and wrong.
58. Wily - Your character is full of guile and cunning. If a bit of trickery is called for your character will not only
think up a good one but carry it through to the end. He may have a touch of roguishness or could just be an astute and shrewd
Quirks of Personality
1. Accent- Your character has an accent. Decide whether it is a regional accent or if your character originally spoke
another language. Determing how heavy you want to play it.
2. Allergies- Your character is allergic to one or more things. Decide what things and what the reaction is. Magic? Cats?
Do they make you itch? Sneeze? Sniffle?
3. Animal Lover- Your character loves animals. Determine how far this love extends. Will your character refuse to hunt
animal like creatures? Will your character pounce lovingly on familiars and companions paying little heed to their affects
on the poor creatures?
4. Bald- Obviously, if you choose this and your character is not already bald you may want to visit the hair shop in Leth.
Play it as if your character is going bald by selecting Thinning at first if you want to make a big deal of your character
5. Blind- Your character cannot see at all. This is difficult to play with any consistency. Try squelching all the room
descriptions at first to learn how to ignore game descriptions when you first
6. Clownish- Much like the class clown, your character is always looking for a way to make people laugh. Though, she may
cross the line at times when it comes to appropriateness.
7.Deaf- Not able to hear a sound, your character wouldn't hear other players words or any sounds from the environment
as well. Maybe he would be able to read lips to a certain degree, but you would have to be careful to remain consistent with
8. Drunkard- Drinking to excess is something your character is well practiced in. Always carries a handy flask or bottle
to indulge his taste for the drink at a moments notice. Your character might be a happy drunk or a melancholy one depending
on his character. Note also that some people are exactly opposite in personality when they have been drinking.
9. Egotistical- Your character thinks very, very highly of herself, to the point that she probably dismisses other peoples
beliefs or ideas if she doesn't happen to agree with them. She may be a bit opinionated as well
10. Item- Similar to a rembrance item, but your character also attaches some magical qualities to it. A good luck charm
or a warder of evil influences. The item probably holds some significance to the character beyond the magical qualities as
11. Food - There is one particular food item your character can just not pass up. Be it chocolate, tarts or even spicy
sausages. He might take silly risks or go miles out of his way to procure a fresh backed tart. Your character probably tends
toward other addictive behaviors as well.
12. Facial Tick- An annoying little spasm that can cause some embarrassment. Maybe brought on by stress or nervousness.
Perhaps its in one cheek or the forehead its up to you to decide why, where and also how noticeable it is.
13. Gaudy- When it comes to over done your character corners the market. Garish colors, too much jewelry and accessories
as well. Your character may not be aware of how gaudy she is, or perhaps she is well aware and uses it to suit her purposes
as a gypsy might swirl her skirts and flaunt her colorful beads to distract an unwary traveler while she dips into his purse.
14. Glutton- Your character loves to eat, and he'll eat to the point of excess. Too much is never enough if your character
likes something. Perhaps it stems from a childhood where food was scarce and now that he has it he eats as if it will be taken
15. Habitual Liar- If one lie will suffice ten are even better. Sometimes your character may lie just for the sake of
lying. This does not necessarily mean that your character is a cruel to others. The lying may be limited to the "tall
tale" type of lie. Telling a young adventurer still wet behind the ears that Trolls are good place to start off hunting
is a liar with a will to hurt and not your run of the mill habitual liar.
16. Hobby-Alchemy- Almost everyone has a hobby you enjoy, your character loves alchemy. The mixing of potions and drying
of herbs makes him beam with delight.
17. Hobby-Origami- Another hobby one might pursue. Folding bits of paper into little shapes is a pastime your character
loves to indulge in. He may find it a relaxing change from the hectic days on the battle field. Or perhaps it is a way for
him to express his artistic side.
18. Illiterate- Unable to read. Perhaps the Common tongue is your characters second language and he never learned to read
it, or maybe your character was never educated at all. What ever the reason, most catalogs, road signs, scrolls, etc are beyond
the understanding of your character.
19. Insomniac- Your character has trouble sleeping. Difficult to play up in DR, but still possible. Your character may
appear to be haggard and worn out much of the time.
20. Limp- Your character walks with a limp. What ever the cause, an old wound a birth defect it will affect your characters
behaviour and perhaps a good deal of his background.
21. Musically Inclined- Your character has a love of music and at least some ability to back it up. Though, it may require
training in the skill to get there. She may prefer singing to an instrument.
22. Nervous Habit- Your character is afflicted with some form of nervous habit be it biting her nails or playing with
a strand of hair. Decide what the habit it is and work it into your characters daily activities. She would probably not be
all that conscious of doing it.
23. Opinionated- Arguing with your character is like arguing with a brick wall. Your character is set in his ways and
will happily try to convince everyone of the veracity of his point of view. You probably enjoy arguing and may not realize
how frustrated others are with you.
24. Phobia- Some kind of irrational fear lurks within your character. Is it spiders? Deep water? Strangers? Determine
how overpowering it is and stick it to it. Its not always fun to back out of an activity, but if your character knows of the
wolf spiders beneath Therein Keep he sure isn't going to be up for a trip down there with his friends. Unless of course he's
putting up a facade of nonchalance, but he should break into a cold sweat at the appropriate times nonetheless.
25. Picky Eater- There are just some things that will never cross the lips of your character. In fact, there are a lot
of these things. Your character may make bones about how he feels either. He'll turn his nose up at anything if it doesn't
suit him, and may not care who's feelings get hurt in the process.
26. Remembrance Item- A special item that your character treasures and always has near him, or perhaps keeps it under
lock and key in his home or vault. Its a reminder of some past event that left a mark on your characters life. It might be
the personal possession of a friend or parent; some token from a lost love; perhaps a flower from the garden of the women
you loved who married another when you chose a life of adventure.
27. Refuses to Wear Glasses- Perhaps its vanity perhaps its just refusing to admit age or weakness, either way your character
doesn't see well, and won't wear glasses to correct the problem. You need to decide if your character is near-sighted or far-sighted
and how bad his vision is.
28. Restless- Your character can't sit still for too long before he starts fidgeting and looking for something else to
do. She wouldn't be the type to listen to long classes without annoying her instructor to . Wandering maybe just the sort
of life style this character is born to.
29. Sickly- Your character suffers from some kind of illness or disease, or just has an overall lack of good health. There
may be overt symptoms or perhaps your character just tires easily. Perhaps he has periods where he gets better and then once
again descends into illness.
30. Sloppy Appearance- Your character may be a plain old slob, or maybe just an absent-minded sage type. Messy hair, worn
and stained clothing are the norm. The shop in Shard will surely be the best place for you to pick up a wardrobe.
31. Smokes Cigars/Pipe- Nothing like lounging around with a good smoke. Does your character prefer a particular type of
tobacco or cigar? Does he just smoke or does he like to blow rings and such?
32. Squeamish- Your character cannot stand the sight of or gore. Hanging out with the empaths is probably their least
favorite past time. Hunting for a living isn't going to be their first choice, or probably their second, either.
33. Superstitious- There are many superstitions you can choose from, or even make one up. In fact, come up with a lot
of them. A superstitious person doesn't usually stop with one strange belief. What might your character think is good luck?
Bad luck? Any Omens, portents or signs they may believe in?
34. Tone Deaf- When you start to singing the dogs start to howling. You can't sing, though you probably don't recognize
the fact that your painfully off-key.
35. Unlucky- When bad things happen, they happen to you. You lose things, drop things, fall down, miss the ferry etc.
Though some of this really is bad luck, you can play up the many misfortunes of your characters and make up some of your own.
36. Vain- If there is a mirror around guess who is standing in front of it? You're character may tend toward a lot of
primping and may look down on other characters they don't feel are as attractive as themselves. Your character does necessarily
have to be attractive themselves though.
37. Vegetarian- Your character does not eat meat, or perhaps only eats fish. Is there a moral reason why she won't eat
meat? Cultural? Health?
38. Wear's Glasses- Is your character far-sighted or near-sighted? Your character may not be able to afford glasses right
away so play it accordingly. Losing your glasses on occasion can be fun as well.
Honesty: Having integrity; and keeping one's promise.
Courtesy: Being thoughtful of others.
Responsibility: Being accountable for duties; and actually following through with your duties.
Compatibility: Being in harmony with others, and having the ability to work well with others.
Loyalty: Showing allegiance to people and/or things; showing devotion to your company, people or things.
Enthusiasm: Having a strong affinity towards people and/or things; to show eagerness and a willingness to work with others
Open-mindedness: Being receptive and interested in the opinions and ideas of others.
Self-Control: Controlling your own actions and feelings.
Influence: Motivating or encouraging others.
Initiative: Starting thoughts and/or actions.
Adaptability: Making changes when necessary.
Industriousness: Being consistently active; getting your work done.
Carefulness: Giving watchful attention to people and/or things; making sure that you do things properly.
Self-Reliance: Having trust in one's self; doing things yourself and feeling confident about them.
Compassion: Having sympathy and feelings for people with problems.
Dedication: Being seriously devoted to causes and/or goals.
Competitiveness: Striving to win.
Patience: Being able to wait; taking your time to do things.
Perfectionism: Trying to achieve the highest possible degree of excellence.
Courage: Meeting danger or difficulties in spite of fear.
Decisiveness: Making decisions promptly and definitely.
Drive: Having the energy to get things done.
Perseverance: Being persistent in pursuit of tasks.
Calmness: Being serene.
Stability: Being constant in responses.
This section has the pro and con together.
accepts authority, loyal, devoted rebellious
accepts what's given ignores, rejects what's given
affectionate distant, cold, aloof
Ambitious, motivated self-satisfied, unmotivated
candid closed, guarded, secretive
caring uncaring, unfeeling, callous
change; accepts, embraces it rejects change
cheerful cheerless, gloomy, sour, grumpy
considerate, thoughtful inconsiderate, thoughtless
cooperative uncooperative, unhelpful, combative
courageous cowering, fearful
courteous rude, impolite
devoted uncommitted, uncaring, hostile
determined indecisive, unsure
does what is necessary, right does what is convenient
perseveres, endures relents, gives up
enthusiastic unenthusiastic, apathetic, indifferent
expansive kept back, tight, constricting
faith in life life can't be trusted
faith in oneself lack of faith in self
faith in others others can't be relied on
flexible inflexible, rigid, unbending, stubborn
forgiving unforgiving, resentful, spiteful
focused unfocused, scattered
freedom given to others authoritarian, controlling
friendly unfriendly, distant, aloof, hostile
frugal, thrifty Wasteful, spendthrift
generous stingy, miserly, selfish
goodwill ill-will, malice, hatred
grateful ungrateful, unappreciative
honest dishonest, deceiving, lying
humble arrogant, conceited, ego-centric
interested indifferent, uncaring
involved complacent, indifferent
jealous, not jealous, envious, covetous
kind unkind, uncaring, cruel, mean
open-minded, tolerant narrow, close, small-minded, intolerant
perfects allows imperfection
persistent, sustaining flagging, fleeting, unsustaining
practical impractical, not viable
punctual late, not on time
realistic na´ve, impractical
reliable unreliable, undependable
respectful disrespectful, rude, impolite
responsibility, takes blames others
responsible unreliable, undependable
responsive unresponsive, unreceptive
self-confident lack of self confidence, insecure
self-directed directed by externals
self-disciplined undisciplined, unrestrained, indulgent
self-esteem, high self-esteem, confidence - low
sensitive Insensitive, indifferent
serious silly, trivial, petty
sincere insincere, dishonest
social independence social approval required
sympathetic unsympathetic, unfeeling
systematic unsystematic, disorganized, disorderly, random
takes others point of view insists on own view
thoughtful towards others thoughtless, inconsiderate, callous
trusting suspicious, mistrusting
unpretentious pretentious, affected, ostentatious
willing does, willingness stubborn, unwilling, reluctant
work comes first convenience first
For additional information on personal attitudes, click here
achieves doesn't achieve
alcohol and/or free alcohol and/or dependent
aware of opportunities ignorant of opportunities
calm excitable, nervous
clean dirty, unkempt
clear goals lack of, jumbled goals; directionless
clear thoughts muddled thoughts, confused
completes leaves hanging, doesn't complete
comprehends doesn't comprehend
conscious of one's weaknesses unconscious of one's strengths
constructive destructive, complaining
content-oriented outer, surface, form-oriented
delegates tries to do everything
detail-oriented scrimps on details
develops mental capabilities leaves mental capacities as is
directed, has direction directionless, unfocused
education exceed previous generation education not exceed previous generation
education greater than present level of achievement education less than present level of achievement
education greater than previous generation education less than previous generation
effort taking lack of effort
effort achieves results effort wasted
enterprising enterprising, not
entrepreneurial entrepreneurial, not
envisions the unseen visionless
experienced (in area) inexperienced (in area)
fatigue-free tired, fatigued
focused unfocused, addled, scattered
goal-oriented goalless, directionless
has enough time never has enough time
health robust, strong constitution poor health, weak constitution
high goals low, no goals
higher social interests lower, no social interests
idea-driven ideas don't motivate to act
improves self stays the same
in rapidly expanding field of work in static or declining field
initiates (has initiative) lacks initiative
insightful lacks insight, blind to, ignorant of
knowledgeable ignorant, uniformed
knowledgeable in a particular area no knowledge in a particular area
leads others submits, yields to others
lives from the depths of life lives on the surface of life, superficial
lucky; things go your way unlucky
money circulated for improvement money hoarded for security
nerves strong nerves weak
objective subjective, biased
observant blind to, oblivious to
patient impatient, expectant
personable non-engaging, distant, cold
physical stamina lack of stamina
polite, mannered impolite, ill mannered, rude
previous success in family life previous failure in family life
previous success in school previous failure in school
previous success in work previous failure in work
productive interactions with others chit-chatting
professional (acts) amateurish (acts)
professional qualification achieved no professional qualification
regular irregular, erratic
relationship with other(s) positive relationship with other(s) negative
resourceful unresourceful, helpless
results-oriented does for doing's sake, being merely occupied
risk-taker averse to risk
sees the whole picture seeing only parts of the picture
seeks improvement self-satisfied
spiritual, inner connection lacks any spiritual, inner connection
stamina lack of stamina
stress-free, relaxed stressed, tense
(has had) supportive family or friends (has had) indifferent, uncaring family or friends
systematic unsystematic, disorganized, disorderly, random
tough weak, soft
wealth in present generation poverty in present generation
well-behaved ill behaved
work is in harmony with personal life work is in conflict with personal life
affectionate family upbringing indifferent, hostile family upbringing
high mental abilities in family poor mental abilities in family
parents attained high social status parents have low social status
parents motivated, gave direction parents demotivated, gave no direction
parents rose & accomplished parents remained in same position
(inheritance) physical attributes are fine (inheritance) physical attributes are poor
(had) previous success (in school, work, family life) (had) previous failure (in school, work, family life)
prosperity in family upbringing poverty in family upbringing
psychological health and well-being psychological problems
prosperity in surrounding society poverty in surrounding society
supportive social environment indifferent social environment
capacity to judge others unable to judge others
careful, graceful with objects careless, clumsy
communication skills communication skills, lack of
(can) exercise authority cannot exercise authority
delegation skills delegation skills, lack of
leadership skills leadership skills, lack of
listening skills listening skills, lack of
management skills management skills, lack of
motivating skills motivating skills, lack of
negotiating skills negotiating skills, lack of
organization skills organization skills, lacks
planning skills planning skills, lack of
problem-solving skills problem-solving skills, lack of
public speaking skills public speaking skills, lack of
reconciling problems, conflicts at higher level skills reconciling problems, conflicts at higher level skills, lack of
skilled, talented exceptionally in particular area not skilled, talented exceptionally in particular area
speaking skills speaking skills, lack of
teamwork skills teamwork skills, lack of
technical work skills technical work skills, lack of
time management skills time management skills, lack of
verbal skills verbal skills, lack of
writing skills writing skills, lack of